The six Intellect Skills are Logic, Encyclopedia, Rhetoric, Drama, Conceptualization, and Visual Calculus. This section will break down the various attributes and what their skill groups are generally for, but you can click a given skill group for a deeper dive. Each group broadly determines the type of checks it will be used for, which can give the player an idea of what kind archetype they wish to make if not using a pre-made character. In traditional RPGs, these could be equated to Intelligence, Wisdom (and a little Charisma), Strength, and Dexterity.Įach attribute has six skills in its skill group. The four Attributes of Disco Elysium are Intellect, Psyche, Physique, and Motorics. There is no wrong way to play, and no matter what path is chosen, a lot of checks will go with and against the player. The player should decide early on what kind of character they want to be someone who is brilliant, or street-smart, or thieving, or a strong man, or a jack-of-all-trades, and set up their attributes accordingly. It's advised that the player needs to truly roleplay for the best chance at victory. When conducting checks, Disco Elysium only does the check against the relevant skill, not the attribute governing it. Further, skills (but not attributes) are greatly affected by equippable clothing items and can be changed freely during the game.Īttributes themselves do nothing in game terms. It rewards both min/maxing and jack-of-all-trades style of attribute distribution. This means if the character has an exceptionally low attribute, he still won't be able to level up the skills in that group beyond a very small number.ĭisco Elysium has a strong variety of its skill checks throughout the adventure. Attributes also set the character's TRAINABLE maximum for the skills in the skill group. It's advised that both Psyche and Physique have at least 2 points to ensure that any incredibly early mistakes won't kill the player-character.Īttributes set the character's starting values in the skills of each skill group. When either of those reach zero, it's game over. Two skills, Volition of the Psyche Skills and Endurance of the Physique Skills, govern the character's Morale and Health respectively. This will significantly negatively affect all skill checks, but players can attempt the challenge if they wish. Customized characters are allowed to have a total below 12 points, even entering the game with just a single point in all four attributes.
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